Cleopatra: Riddle of the Tomb was really mediocre. Unlike Egyptian Prophecy, which I really enjoyed, Cleopatra just isn’t entertaining. It cannot be due to the graphics since many of the visual elements are stolen skins and all from Egyptian Prophecy. It cannot be due to the movement/camera angles because those are exactly like Echo: Secrets of the Lost Cavern.
I think Cleopatra isn’t fun because the puzzles are not right. The puzzles are insanely tedious.
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Like:
- Identify 8 unknown potion ingredients by following alchemical formulas. The formulas are given, but it requires 3 clicks to get to the document and 2 clicks to get back. The process requires combining 2, 3, 4, 5 ingredients in varying quantities. That is a lot of back and forth even if you’re doing it exactly right. With any flailing (and it’s honestly not clear which formula should be followed for identifying the particular ingredient, there are at least 5 variants) you could be there clicking and clicking and clicking and clicking for several evenings. Personally I found a walkthrough and alt-tab switched to look at the specific directions since that was easier and less repetitive.
- There were two spelling contest puzzles. The alphabet used was the Greek one, which I found odd and somewhat disconcerting. But the problem with the first puzzle is that without the hint which arrived much later, it was “Spell the names of 24 constellations using this rotating stone ring.” And it turns out that the puzzle was about spelling 3 particular constellations in order consecutively. But the puzzle resets if there is a single error. When the second spelling puzzle appeared, I quickly tabbed to the walkthrough and ignored the discovery phase.
Many of the puzzles are obvious, like when you see the catapult, you’re probably going to have to shoot it. But there’s no indication within the game that this is the next step. For other areas of the game, there isn’t a giant pink elephant in the room and it’s all wandering around guessing what might be useful.
Which brings me to one of my cardinal sins in linear “grab-every-object” games, objects appear in areas you have already transversed, through no action of your own, because the plot needs them but if you had gotten those objects earlier you might have been confused (oh noes! not like the whole game isn’t random anyway) or some of the “secret” might have been exposed. My problem is, in the beginning of the game, you see a statue of an archer without its arrow. So when people start shooting arrows at you, I looked around to see if I could pick one up. No dice. Now I’m wondering how I go about building an arrow from my inventory of found objects. It never occurred to me to go back and let people shoot at me again because now the game thinks I need an arrow. That’s just stupid.
Another deal-breaker, had I known about it before purchasing, the CD must be in the drive while starting the game.
Plusses to the game, there is very little “find the pixel” business. The game itself occurs largely outside, so it’s actually bright enough to not need gamma boosting (which is good because it’s not available.) The game launcher is pretty (though extraordinarily confusing when trying to load save games or adjust volume settings) and adds something to the atmosphere of the game. The game itself does a tolerable job with atmospheric things in the beginning. (The dialogue gets slovenly toward the end.) And it makes a good attempt to stay true to the roots of the place and time.
Minuses are definitely the camera angle tracking the mouse cursor because that makes me motion-sick, the overall “this is supposed to be educational” feeling, the sheer tedium of the puzzles, the randomness of what to do next when the game is completely linear, the voice acting (you don’t hire someone who sounds like a drunken 70 year old man to play a teenage boy in Ancient Egypt and you don’t hire some bimbo to be the voice of the second most powerful astrologer in Alexandria), the character animation (which isn’t a big deal because you don’t interact with people much and they are largely stationary… but when they do move, it’s horrible), and the constant nag warning about managing your inventory appropriately. Another minus would be the splash screen volume, the Kheops logo is accompanied by sound so loud it hurts my ears before I put the headphones on— it’s probably dangerously loud.
There are better games. Cleopatra wasn’t much fun. It was kind of pretty and the puzzles were kind of interesting, but so many of them were so frustratingly tedious that it wasn’t worth actually playing.
If you’re looking for something better: Keepsake (though annoyingly tedious because of character movement) is very pretty and interesting and the puzzles are appropriate; Nibiru (though it has one really egregious forced activity) was fun and a good implementation of the “grab-everything” kind of game; and Egyptian Prophecy (though I thought it was very short) was atmospheric and less irritating. Skip this Cleopatra thing and the Echo game.
If I can’t get rid of the SecureRom residue on my computer, I will no doubtedly complain more here.